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7 Days to Die Is Getting Smaller Updates More Often

7 Days to Die players can expect smaller updates to arrive more frequently between the game’s major releases. A dedicated development team is now focused on delivering bug fixes, quality-of-life improvements, and new cosmetic content without pulling resources away from major updates.

The change means updates such as v3.1, v3.2, and future releases should arrive more regularly. Meanwhile, development on the much larger v4.0 update continues separately.

The goal is straightforward: give players more improvements while they wait for major versions instead of holding smaller fixes and changes for the next massive update.

A Dedicated Team for Smaller 7 Days to Die Updates

Major versions of 7 Days to Die naturally require considerably more development time. Instead of leaving long gaps between meaningful changes, a dedicated team will now work specifically on smaller releases.

Importantly, this team is separate from the developers working on major versions.

That means these smaller updates aren’t taking resources or attention away from 7 Days to Die v4.0. Development of v4.0 continues in parallel, with work on the major update reportedly progressing well.

The smaller-update team can instead concentrate on changes that can reach players sooner.

Recent improvements to Trader doors and the Combine Station are examples of what players can expect from this approach.

Players Will Help Decide What Comes Next

Players will also get an opportunity to influence which quality-of-life changes receive priority.

A player survey is planned for the near future. It will allow the community to highlight the improvements they would most like to see.

Feedback collected through the survey will directly help determine what the dedicated team works on next.

This could give smaller community requests a better chance of reaching the game without having to wait for another major version.

Honk Your Horn to Open Trader Doors

One of the more entertaining additions lets players use their vehicle horn to open the outer doors at Traders.

Yes, HONK HONK actually has a purpose now.

When players approach a compatible Trader door with a vehicle, an onscreen message will appear once they’re close enough. Honking the horn will then open the outer door.

However, just because the door opens doesn’t necessarily mean your vehicle will fit through it.

Interior doors also received some attention. Trader Rekt, Hugh, and Joel now use a new oldWoodDoorNoHonk variant for their interior doors, preventing those doors from reacting to vehicle horns.

It’s a relatively small change, but it’s exactly the kind of quality-of-life improvement the new update strategy is designed to deliver.

Combine Station UI Gets Reworked

The Combine Station has also received a visual overhaul.

Its interface now makes it easier to understand what players will receive after combining items. Players can see the resulting item and its final statistics more clearly before completing the process.

A plus symbol will indicate that an item has been combined through the Combine Station.

Players must also press a button to confirm that they want to combine their items. This gives them more control over the process and reduces the chance of accidentally combining something.

Animals Receive Several Changes

Animals are another major target of the smaller fixes.

Timid animals now have improved threat detection, while rabbits have received a fix for an issue that caused them to run too slowly.

Chickens received several changes as well.

New buff icons have been added for chicken stress events. A bug that caused chicken stress to increase while a player remained stationary on a ladder has also been fixed.

Once players pick up a chicken, they can no longer move it between different toolbelt slots.

An NRE that could occur when leaving the game after a client dropped a chicken has also been addressed.

Screamers Can No Longer Call More Screamers

One potentially important change affects Screamers.

Screamer spawns inside screamer scout groups have been commented out in the game’s entity group configuration. This change is intended to prevent Screamers from calling additional Screamers.

That should reduce situations where Screamer activity can spiral as more of them appear and subsequently attract additional enemies.

Crafting and Loot Have Been Adjusted

Several crafting-related problems have also been addressed.

The requirement logic for the cooking pot, cooking grill, and anvil has been updated. Holding one of these items should no longer incorrectly influence cooking time.

A separate bug prevented players from crafting lower-tier items after unlocking them. That issue has now been fixed.

Cotton availability has received some attention as well.

The junk loot list can now provide cotton when Crop Yield is set to none. General Trader inventories have also been updated to include a chance of stocking cotton.

Auto Turrets Can No Longer Be Placed on Walls

Auto turrets have received two notable changes.

They no longer support stability, and players can no longer place them directly on walls.

The campfire has received the opposite type of adjustment. Its IsTerrainDecoration property has been set to false, allowing campfires to morph terrain similarly to other blocks.

The obsolete AllowTopSoilDecorations prefab property has also been removed.

A new AllowDecorations property has been introduced to separate world decorations inside Points of Interest from the TraderArea setting.

Custom POIs Get Server Improvements

Custom Points of Interest should now be pushed from the server to connected clients.

Rather than requiring the entire POI to be handled in the same way, the server sends a minimal metadata package to the client.

Sleeper spawn checks have also been optimized when checking player visibility over longer distances.

These aren’t necessarily changes every player will immediately notice, but they could be useful for servers running customized content.

Several Annoying Bugs Have Been Fixed

The update tackles a sizeable collection of bugs beyond the larger gameplay changes.

Demolition Zombies should now properly explode when receiving the relevant damage from a client. Permadeath should correctly grant Base Skill Points after death, while Trader progression should no longer become stuck.

A problem involving Loot Max Tier clamping user mods has been fixed as well.

Entities should also no longer cause blocks to collapse during chunk resets.

The update addresses the “Failed to search EOS servers” popup, while the cave_05 POI has received a fix for quest boundaries that could cause the location to fail.

Some Chinese localization strings have also been updated for additional clarification.

More Frequent Updates Are Coming

The individual changes may not have the scale of a major 7 Days to Die release, but that’s exactly the point.

Instead of waiting for major versions to deliver every quality-of-life improvement and bug fix, smaller dedicated releases can address problems much sooner.

Meanwhile, v4.0 remains in development under a separate team.

If the new approach works as intended, players should start seeing a much steadier stream of fixes and smaller improvements between major releases.

For 7 Days to Die, the message is simple: more fixes, more quality-of-life improvements, and more updates in between the big ones.