Good morning, Rust survivors.
As the community gears up for the upcoming wipe cycle, a significant update on the horizon promises to reshape the landscape of Rust, but not without some challenges for players and map creators alike. A recent announcement revealed that changes within the game’s map generation system are poised to be a game-changer, while also posing a setback for existing custom maps.
Following the last wipe on September 5th, server owners experienced significant map disruptions, taking nearly a day to resolve. This led to a necessity for another map wipe to restore event functionality, custom loot crates, puzzles, and electrical systems, leaving many players frustrated and eager for stability.
Next month will mark the beginning of considerable changes within the game’s procedural generation system. Reports indicate that a substantial overhaul is necessary, requiring a new editor to effectively implement these updates. Unfortunately, the existing Rust editor will not receive a patch to accommodate the new features, with developers opting instead to build a completely new editor from the ground up. This decision is aimed at ensuring that the upcoming Biome release in early 2025 can be seamlessly integrated into the creation process.
Research and inquiries into the matter have confirmed a disappointing reality for custom map creators. The community must now wait for this new editor to be launched before they can begin crafting and updating custom maps with the new features set to debut in the coming weeks.
Among the anticipated additions are exciting new elements such as:
- Procedurally generated canyons
- New rivers and expansive lakes
- Unique oases
- Fresh rock formations
- Removal of outdated rock formations
Upon the release of the new editor, developers and creators will have the opportunity to assess the extent of the changes to existing maps and determine whether they can adapt their current creations or must start anew.
In our recent update to the community, we addressed the delays in releasing the new mapped content. The developer explained that an unforeseen move to a new residence has set back the timeline for launching the anticipated map. Although the map itself is complete and ready for release, the developer stressed the importance of waiting for the new editor to ensure a smooth and efficient rollout, ultimately avoiding potential complications down the line. If we had known beforehand, we would have not been so stressed with the map, and would have allowed you to play on a proc-gen seeded map instead.
The community needs to remember that RustEdit is an independent project created by a dedicated fan of the game, and its development may take time. This mirrors past experiences within the community, such as in 2019, when players faced a lengthy wait for functionality to be restored.
As players prepare to embrace the future of Rust, they must remain patient and hopeful for the innovative features set to enhance their gameplay experience. Stay tuned for further updates as the development team works diligently to bring this new era to life.