Games Gaming News

7 Days to Die V2.0 – Storm’s Brewing Update Drops Soon!

After a long wait and tons of community speculation, The Fun Pimps have finally dropped a hefty status update for the Storm’s Brewing V2.0 update for 7 Days to Die. While it’s taken longer than expected, the content-packed build is shaping up to be one of the biggest updates yet.

The Steam Experimental release is currently targeting April 15, with a Stable release across all platforms expected in early May – assuming all goes according to plan.

Important: This is not the full changelog. Many features are still being finalized or may not make the cut in time. A complete breakdown will be shared by the fun pimps closer to launch.

🔥 V2.0 Storm’s Brewing – Major Features & Changes

🌍 Biome Progression & Elemental Survival

Surviving the world just got more intense! The new biome progression system introduces elemental hazards like smoke, heat, cold, and radiation, requiring players to:

  • Progress through biomes in order of difficulty
  • Craft consumables to boost temporary resistance
  • Complete challenges to unlock permanent immunity
  • Experience new HUD visuals, SFX, and VFX
  • Face new elemental biome zombies, including the Desert Plague Spitter
  • Play with custom or classic survival styles

🧠 Perk Overhaul & General Tab

A major rebalance has hit the perks system with some exciting additions:

  • All attributes now include 10 perks
  • Each perk has 5 upgrade levels
  • A Mastery Perk Set for every attribute
  • A new General tab for perks without attribute requirements
  • Introduction of the Sledgehammer Saga book series

High Gamestage Zombies Incoming

Say hello (or goodbye) to new high-tier zombie archetypes:

  • Charged Blue and Infernal Orange zombies
  • More intense late-game threats with unique behaviors
  • Expands on the Radiated Zombie system

🌲 Foliage & Tree Optimization

Performance meets immersion with updates including:

  • Reworked Speed Tree shaders for better FPS
  • Visual upgrades to burnt and wasteland trees
  • New sub-biome foliage system for natural forest transitions and optimized rendering

🧟‍♀️ Crawl Out Zombies

Zombies can now crawl out of 1-meter spaces and under low ceilings for more terrifying surprises.

  • Improved enemy spawn tools
  • Large POIs have been reworked to support this new system without sacrificing performance

🗺 Navezgane Gets an Upgrade

The iconic map gets a facelift:

  • Enhanced biome boundaries and trader placement
  • Better flow between towns and POIs
  • Seamless integration with the new elemental biome system

🏚 50+ New POIs & Remnants

The world of 7 Days is expanding again:

  • Over 50 new POIs planned
  • Better wilderness variety and performance-friendly remnants
  • Updated POIs with optimized layouts and zombie crawlouts

👟 Audio Enhancements

  • Footsteps are now unique and location-aware for a more immersive survival experience

🧥 Cosmetics, Twitch Drops & DLC

  • Wear armor for stats, but look how you want with cosmetic overrides
  • New cosmetic DLCs and Twitch Drops are on the way

🧭 Random Gen World Improvements

  • Improved wilderness spawning and POI placement
  • Better wilderness road generation for smoother exploration

🗺 New Quest Marker System

  • Each quest now has a custom quest flag for easier navigation and immersion

👫 Spawn Near Friend Feature

  • Starting a new world? Choose a friend to spawn near – perfect for co-op!
  • Added a main menu return button for smoother lobby navigation

🧪 Coming Soon

Mark your calendars:
📅 Experimental on Steam: April 15
📅 Stable Release: Early May (All Platforms)


Stay tuned for the full patch notes as we get closer to release. For now, prepare your bases, polish your perks, and stock up – the storm is brewing, and it’s coming in strong.