Bioshock 4, the long-awaited next entry in 2K Games’ iconic franchise, is reportedly in trouble once again. A new report claims that the title has failed an internal review, prompting major leadership changes and a complete rework of the game’s narrative direction.
Internal Review Triggers Studio Leadership Changes
According to Bloomberg, 2K Games recently conducted an internal evaluation of Bioshock 4’s progress. The review reportedly uncovered concerns serious enough to warrant a leadership overhaul at Cloud Chamber, the studio behind the project. Studio head Kelley Gilmore, a seasoned figure at 2K with credits on Civilization and XCOM, was removed from her position. Creative director Hogarth de la Plante, known for his work on Bioshock 2, has also been reassigned to a publishing role.
The shakeup has triggered unease among Cloud Chamber staff, especially after being told the studio must now operate more “agile and efficient”—raising fears of potential layoffs. In a statement, 2K confirmed it is “working hard to set Bioshock up for the best possible future,” emphasizing its goal to move the game from “good” to “great.”
Story Rewrite Underway Following Publisher Concerns
The biggest issue uncovered during the review appears to be the game’s story, which is now undergoing a complete overhaul. Earlier rumors suggested Bioshock 4 would take place in Antarctica, featuring two opposing retro-futuristic cities named Aurora and Borealis. While the setting represented a thematic evolution from Rapture and Columbia, it appears the narrative failed to resonate internally at 2K.
It’s unclear whether the story originally sought to connect directly with previous Bioshock entries or aimed to follow the more standalone, symbolic path of Bioshock Infinite. Either way, the current script is being revised in hopes of aligning with the high expectations surrounding the franchise.
Scrapped Remake Adds to Fan Disappointment
In addition to Bioshock 4’s struggles, the report confirms that a rumored remake of the original Bioshock was in development but has since been shelved. The remake was reportedly canceled earlier in 2025, dealing another blow to fans eager for any form of return to the franchise.
Arguments Against Returning Legacy NPCs
While the game’s development continues, fans are also split on whether legacy NPCs—such as Little Sisters or iconic figures from past entries—should return. Critics argue that reintroducing old characters could undercut the narrative weight of past games and risk nostalgia-driven storytelling that holds back fresh ideas. Instead, there’s a growing sentiment that Bioshock 4 should forge its own identity, much like Infinite did, rather than leaning too heavily on the familiar.
Patience Wearing Thin
Originally announced in 2019, Bioshock 4 has been in some form of development for nearly six years. And with teases of a new installment dating back as far as 2014, fans have endured over a decade of waiting. The combination of a rocky development cycle, internal restructuring, and canceled spin-off projects continues to test the patience of longtime fans.
While 2K remains optimistic, stating it is committed to ensuring Bioshock 4 lives up to the legacy of the franchise, the road ahead still looks long. For now, players will need to wait even longer to return to the unique worlds that made Bioshock a landmark in narrative-driven shooters.