Roblox, one of the most widely used online gaming platforms in the world, is once again under scrutiny after CEO David Baszucki floated the idea of introducing a dating feature to the platform in the future. Baszucki claims the feature would be part of a broader initiative to address the global “loneliness epidemic.” However, many in the community view this proposal as not only misguided but entirely inappropriate for the platform’s audience and origins.
From Kids’ Gaming Hub to “Wellness Platform”?
Roblox, launched in 2006, has long been synonymous with child-friendly content and user-generated games. With a player base that includes millions of children and teens, the platform has always been under pressure to provide a safe and moderated environment. Despite several efforts over the years to implement safety improvements, critics argue that the platform still struggles to fully protect its youngest users.
Now, as the company continues its push toward expanding its appeal to older audiences, Baszucki’s latest comments raise eyebrows. Speaking on the Tech Stuff podcast, the CEO explained that the dating feature would be exclusive to users aged 21 and up with verified government-issued IDs. He suggested that this system could offer a safe space for individuals uncomfortable with in-person dating to connect virtually before meeting in real life.
“I would always want parents to, if they’re not comfortable, follow their intuition,” Baszucki said, reiterating his stance on parental control over children’s access to Roblox.
Baszucki also said he wants Roblox to evolve into a “wellness platform” where people can form connections during difficult times, such as dealing with illness, isolation, or disconnection from school or social circles.
A Growing Disconnect Between Vision and Reality
While Baszucki’s comments may come from a well-meaning place, the idea of a dating feature on Roblox is completely nonsensical. The platform has built its reputation on kid-friendly gaming and social interaction within a safe environment—not as a virtual dating space.
Given Roblox’s history of controversies involving content moderation and lawsuits from concerned parents, the proposal to add dating functionality—regardless of age restrictions—seems deeply out of touch with its user base and the public perception of the brand.
Many critics believe that introducing adult-focused features only increases the risk of blurring boundaries between appropriate and inappropriate use of the platform. This could further strain Roblox’s already fragile trust with parents and watchdog groups.
No Timeline, Just Tension
Baszucki did not provide a timeline for when—or even if—this dating feature would be implemented. For now, it’s merely an idea. But even the suggestion of it has reignited debates over the platform’s identity, who it’s really for, and whether it’s drifting too far from its roots.
As Roblox continues to evolve, it must decide whether it wants to remain a safe space for young creators and gamers, or push further into adult-centric territory—potentially alienating its core community in the process.