Age of Coins: Master of Spins tries to present itself as a casual kingdom-building game with exciting slot-based mechanics and social gameplay. However, beneath the cheerful visuals and lighthearted premise lies a deeply flawed system designed to exploit players through aggressive monetization. As a result, Age of Coins feels less like a game and more like a digital casino wrapped in empire-building skin.
In this review, we’ll break down the game using five key pillars: Fairness for Free Players, Monetization Practices, Progression System, Gameplay Design, and Overall Experience.
1. Fairness for Free Players – Rating: 1/5
Let’s cut to the chase: free players are second-class citizens in Age of Coins. The game gives you a handful of spins every few hours, but it’s not nearly enough to make meaningful progress. If you’re trying to enjoy the game casually without paying, you’ll quickly hit a wall.
Even worse, limited spins mean you can barely protect your base or earn enough coins to build anything worthwhile. Meanwhile, paying players dominate with access to hundreds of spins, rapid building, and XP boosts. You’ll get raided often, and there’s nothing you can do about it—except pay.
This creates a lopsided experience where your time and effort as a free player feel utterly meaningless.
2. Monetization Practices – Rating: 1/5
Age of Coins is one of the most egregious examples of modern mobile monetization gone wrong. Here’s what you’ll find behind paywalls:
- Spins (in bulk)
- Building materials
- Bonus chests
- Puzzle pieces
- XP (yes, even XP)
This last point is particularly insulting: being able to buy XP destroys the concept of player growth. Instead of earning your way through challenges, you can just throw money at the game and leapfrog everyone else. Want to reach a new level or unlock a new feature? That’ll be €6.99, please.
And don’t be fooled by the word “microtransaction”—most packages cost between €5 and €20, making them anything but “micro.”
3. Progression System – Rating: 2/5
At first, Age of Coins offers a seemingly satisfying loop: spin to earn coins, build structures, progress through eras. But this illusion fades quickly. The game’s progression is directly tied to your spin output, which is paywalled. No spins? No coins. No coins? No buildings. And so on.
There’s also the addition of puzzle pieces and temporary events, but these too are riddled with drop rate manipulation and monetary shortcuts. You’ll either grind for weeks for a piece—or buy it outright from a “special offer” that conveniently pops up after several failed attempts.
Your success isn’t based on strategy, skill, or smart planning—it’s based on how deep your wallet goes.
4. Gameplay Design – Rating: 2/5
While the slot mechanic may appeal to casual players at first, it quickly becomes repetitive and hollow. There’s no depth or meaningful decision-making. You spin, you hope, and you watch a flashy animation.
What could’ve been a fun mix of luck and light strategy becomes a grind-heavy loop with minimal interaction. Even the attack and raid systems—meant to add tension and excitement—fall flat when you realize you’re just a target for richer players.
The social element is also weak. Connecting with friends may offer small bonuses, but it’s clearly designed to promote virality, not enhance gameplay.
5. Overall Player Experience – Rating: 1.5/5
If you’re a paying player, Age of Coins might offer a few hours of dopamine-filled fun. But even then, it’s short-lived and driven by compulsive spending patterns. For everyone else, it’s a frustrating experience that feels more like being farmed than being entertained.
The imbalance between free and paying users is so stark that it kills any incentive to stick around. Every system, every reward, every mechanic is carefully tuned to squeeze money out of you, not to deliver fun.
Final Verdict: 1.5 / 5
Age of Coins: Master of Spins is not a game—it’s a glorified coin slot machine pretending to be one. If you value your time, your wallet, and a fair gameplay experience, skip this one. There are far better casual and idle games that don’t treat you like a walking credit card.