Steam has introduced a new set of policies aimed at improving transparency around season passes, a move that could greatly benefit gamers but might present challenges for developers. These changes are part of updates to Steam’s Steamworks Documentation, the platform’s guide for developers, and set clear requirements about what must be disclosed when selling season passes.
What’s Changing?
The updated policies require studios to provide a detailed breakdown of season pass content upfront. This includes:
- A complete list of included DLCs: Each DLC must be itemized with a description of its content.
- Release timelines: Studios must outline expected release dates for all included DLC.
- Immediate content: At least one piece of DLC must be available at the time of purchase (unless the season pass is a pre-order).
This last requirement, while ensuring immediate value, may raise concerns among players wary of locking content behind a paywall, an issue that sparked controversy with Star Wars Outlaws and its day-one season pass content.
Refunds for Canceled DLC
Another significant change mandates partial refunds for any DLC included in the pass that gets canceled. Developers must return the value of the canceled content based on its standalone price, ensuring players aren’t left paying for promises that go unfulfilled. This policy could have impacted situations like Marvel’s Spider-Man 2 if a season pass had included its canceled Carnage DLC.
The Impact on Gamers
For players, these changes are a win. Purchasing season passes will now come with a clearer understanding of what’s being offered and when. The move could help prevent past issues, such as the frustration from Destiny 2 players who discovered XP caps after purchasing a season pass they believed would offer unrestricted XP gain.
Challenges for Developers
The new rules, however, may pose hurdles for developers. Small studios without a fully mapped-out content plan might struggle to meet the requirements, as the rules demand a roadmap and descriptions for all future DLC at the time of the season pass launch. Larger studios, on the other hand, may face backlash for being too transparent about potential delays or issues, as seen in Destiny 2, where player reactions to honest developer updates have occasionally been harsh.
A Balanced Future?
While the updated policies bring clarity and fairness to gamers, they may complicate DLC strategies for some studios. Critics argue that if a studio doesn’t know the content it will include in a season pass, it shouldn’t sell one at all—a perspective these new rules may reinforce. Ultimately, the changes aim to strike a balance between player satisfaction and developer accountability, making season passes a more trustworthy purchase for the gaming community.
Steam’s new regulations represent a step toward greater transparency, ensuring that gamers get what they pay for while setting clear expectations for developers. Time will tell how these policies influence the broader gaming landscape.