Cinematic Reveal During State of Play
A brand-new AAA video game based on the John Wick franchise has officially been announced.
The project, currently untitled, was revealed during Sony’s recent State of Play presentation with a two-minute trailer showcasing the tone and direction of the experience.
The game is confirmed to launch on PlayStation 5, PC, and Xbox Series X/S, positioning it as a full current-generation release built around high production values and cinematic presentation.
Part of Lionsgate’s Expanding Gaming Strategy
The announcement aligns with earlier statements from Lionsgate indicating plans to pursue major AAA game adaptations tied to its film properties, including John Wick and Saw.
This newly revealed project appears to be the long-anticipated realization of those ambitions, signaling a deeper push into high-budget interactive entertainment connected to established franchises.
Trailer Focus: Gun-Fu, Brutality, and Reeves’ Return
The reveal trailer blends pre-rendered cinematic scenes with a brief in-engine gameplay glimpse.
Highlights include:
- Tailored suit preparation sequences
- Intense close-quarters combat and signature gun-fu choreography
- Brutal, bloody finishing moves
- A full-face appearance of Keanu Reeves, whose likeness and performance are confirmed for the game
These elements strongly suggest a faithful recreation of the films’ fast, precise action style.
Development Team and Narrative Direction
The game is being developed through a collaboration between:
- Saber Interactive
- Lionsgate
- Director Chad Stahelski, the creative force behind the film series
Rather than retelling an existing movie storyline, the project will feature an original script set within the John Wick timeline, introducing both familiar faces and entirely new characters.
Reeves’ involvement extends beyond appearance, incorporating his voice and broader performance capture to maintain authenticity.
Core Gameplay Vision
Saber Interactive has outlined several foundational design pillars:
- A distinct gun-fu combat system focused on fluid, tactical violence
- Cinematic camera work designed to mirror the films’ visual language
- Immersive driving sequences integrated into gameplay
- Memorable, varied environments supporting both combat and storytelling
Together, these features aim to translate the franchise’s choreography-driven action into a fully interactive format.
Franchise History in Gaming
This marks the first official AAA adaptation of John Wick in video games.
Previous licensed titles include:
- A 2017 VR experience that received poor reception
- John Wick Hex, a strategy-focused title that earned more positive feedback
The new project represents a significant escalation in scope, budget, and ambition compared to earlier attempts.
What This Means for the Future
The announcement positions the upcoming title as a cinematic, high-production interpretation of the John Wick universe, backed by both the original creative leadership and an experienced AAA studio.
If executed successfully, the game could become a defining example of how film franchises transition into modern blockbuster interactive experiences.
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