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Resident Evil Requiem Brings Enhanced Performance to PlayStation 5 Pro

As Resident Evil Requiem moves closer to its February 27 release, Capcom has shared new technical details explaining how the game will take advantage of the PlayStation 5 Pro. Game director Akishi Nakanishi revealed that the upcoming ninth mainline entry will offer expanded performance options and visual features designed specifically for Sony’s upgraded console.

These enhancements arrive alongside several confirmed gameplay elements, including the return of ink ribbons and the long-anticipated confirmation of Leon S. Kennedy as a playable character.


Leon and Grace Offer Two Distinct Playstyles

After months of speculation, Capcom officially confirmed during The Game Awards 2025 that Leon S. Kennedy plays a major role in the campaign. Leon will be playable for roughly half of the game, focusing on more action-oriented encounters.

The remaining sections center on Grace, whose gameplay leans heavily into classic survival horror. Unlike Leon, Grace lacks combat experience, forcing players to rely on avoidance, tension, and resource management.

Capcom’s goal is to balance fear and action by allowing players brief relief through Leon’s combat-heavy segments, while maintaining a darker tone overall. According to Nakanishi, Requiem is expected to be scarier than Resident Evil Village despite this split structure.


PlayStation 5 Pro Performance Options Explained

On the PlayStation 5 Pro, players will be given greater control over how the game performs.

With ray tracing enabled, Resident Evil Requiem targets 4K resolution at 60 frames per second. Players who disable ray tracing can unlock significantly higher performance, with supported displays reaching up to 120 FPS and an average around 90 FPS.

Nakanishi noted that Capcom invested heavily in frame-rate optimization, stating that returning to 60 FPS after testing higher performance modes felt “a bit lacking,” highlighting how dramatic the difference can feel during gameplay.


DualSense Features Add Physical Feedback to Horror

Beyond raw performance, Capcom is also fully utilizing the PlayStation 5’s DualSense controller.

Haptic feedback is designed to convey physical sensations such as an enemy grabbing the player’s arm or biting their hands. Adaptive triggers vary by weapon, with differences in trigger resistance and reload behavior to make firearms feel distinct.

Even puzzle interactions benefit from these features. Objects like rotating jewel boxes allow players to feel internal movement through the controller, adding another layer of immersion to environmental gameplay.


Return to Raccoon City and Story Connections

Resident Evil Requiem brings players back to Raccoon City, the birthplace of the franchise. The story draws connections to earlier titles, including links to Outbreak through Grace’s mother, Alyssa Ashcroft.

While trailers appear to suggest Alyssa’s death during the events of the main story, recent leaks have sparked speculation about potential post-launch content.


DLC Rumors Surface Ahead of Launch

According to known leaker Dusk Golem, there are early murmurs of story DLC centered on Alyssa Ashcroft. If true, such content could explore missing narrative threads or reinterpret events shown in the main campaign.

Capcom has not confirmed any downloadable content plans so far, though the franchise has a long history of post-launch story expansions. Official details are expected to follow after release.


Resident Evil Requiem launches on February 27, positioning itself as both a successor to Resident Evil 4’s action-driven design and a darker continuation of Village’s horror themes—now enhanced further on PlayStation 5 Pro.


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