A Troubled Update: Data Loss, Reinstallation, and a New Interface
The recent Minecraft Bedrock 1.21.20 update has introduced a wave of disruption across the community. Due to the mandatory transition from UWP to GDK, many players were required to fully reinstall the game just to continue playing. Unfortunately, this has resulted in widespread data loss. Numerous players have reported:
- Entire worlds being deleted
- Missing resource packs and add-ons
- General instability after reinstalling
The situation has placed even more emphasis on the critical need for manual backups, as the update does not protect existing data.
Minecoin Integration Appears in the Launcher
Players also noticed a new launcher element: a Minecoin UI block appearing directly in the Bedrock Edition menu. The Minecoin balance frequently fails to load, but the key issue isn’t the technical glitch — it’s the placement.
The integration pushes Minecoin purchasing visibility to the forefront, with price tiers immediately accessible. Current price examples shown in the updated interface include:
- 320 Minecoins for $2.95
- 960 Minecoins for nearly $10
- 8,000 Minecoins for $80
For those who do not engage with Minecoins, the sudden focus on virtual currency within the launcher feels intrusive.
Settings Hidden, Marketplace Promoted
The most controversial change is the redesigned pause menu and general UI layout. Previously, the menu displayed the essential actions prominently:
- Resume Game
- Settings
- Marketplace
- Save & Quit
With the new update, Settings has been removed from the main interactive buttons and moved to a tiny, tucked-away icon in the lower corner. In its place, a new second position has been given to:
Browse Add-Ons — the direct gateway to marketplace content.
This creates a situation where players are now:
- One click away from purchasing content
- Two clicks away from accessing their own game settings
- More likely to misclick the marketplace due to muscle memory
The community widely perceives this as a deliberate monetization-first design, especially on smaller screens where tap precision is limited.
Community Feedback Ignored Since the Beta
These UI changes were not unexpected — they appeared months earlier in preview builds. However, players across testing forums consistently expressed:
- Dislike for the new layout
- Concern about marketplace prioritization
- Frustration toward hiding essential settings
- Accessibility concerns, especially regarding readability and navigation
Despite that feedback, the layout was pushed into the live release without adjustments.
This has raised concerns that player feedback is being collected but not acted upon, especially when monetization opportunities are involved.
Visual Issues and Accessibility Concerns
In earlier previews, players highlighted problems with entity visibility during collisions — mobs and NPCs fading out when approached. While toggles for some visual effects have been added, the overall interface still presents:
- Mouse focus issues
- UI scaling inconsistencies
- Poor responsiveness compared to Java Edition
These problems reinforce the sentiment that the update prioritizes marketplace optimization over gameplay clarity.
A Growing Pattern of Monetization-Driven Decisions
Many players now describe the UI change as malicious design — not because it’s broken, but because it appears intentionally crafted to drive marketplace engagement.
The concern is simple:
If changes like these are normalized, what will be next?
By prioritizing monetization elements over usability, the update shifts away from what many consider the core Minecraft philosophy — creative freedom, accessibility, and player autonomy.
Final Thoughts
While Minecoin visibility and marketplace integration may generate revenue, the cost appears to be community trust. Between the forced reinstall, data loss reports, ignored feedback, and UI changes that hide core functionality, the update has left many Bedrock players frustrated.
The community is calling for a reconsideration of these interface decisions — and for the first time in a while, the loudest voices are united in asking the same question:
Why is the marketplace prioritized over the player experience?

