Ubisoft has just taken a major step forward in promoting game accessibility with the public release of its internal tool Chroma, a real-time colorblindness simulation application designed to help developers build more inclusive gaming experiences.
Originally developed in 2021 by Ubisoft’s QC team in India, Chroma allows developers to simulate the three primary types of color vision deficiency: Protanopia, Deuteranopia, and Tritanopia. The tool runs in real time at up to 60 frames per second and is completely engine-agnostic, making it ideal for use across different development environments.
Chroma Key Features:
- Real-time simulation with no performance impact
- Works with any game engine
- Configurable user interface with hotkey controls
- Supports both single and dual-screen setups
- Easy screenshot functionality for testing and logging
Ubisoft’s Director of Accessibility, David Tisserand, explained that Chroma has been invaluable during internal playtests, speeding up accessibility feedback and allowing developers to address potential visibility issues before launch. With the open-source release, Ubisoft hopes to empower developers around the world to make their games more accessible without needing to reinvent the wheel.
Chroma is now available on GitHub, where developers and accessibility advocates are encouraged to use, test, and contribute to its ongoing development.
As the push for accessible game design continues to gain momentum across the industry, Ubisoft’s move to share Chroma openly may inspire more studios to prioritize inclusivity—not just as a feature, but as a standard.