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7 Days to Die V3.3.0 Introduces Bigger Backpacks and Up to 96 Inventory Slots

Inventory management is about to become a little less painful in 7 Days to Die. Update V3.3.0 introduces a new Bigger Backpack system, giving survivors significantly more room to carry loot while exploring the wasteland.

The update doesn’t simply increase the existing inventory. Instead, backpacks are becoming actual equipment that can be crafted, found as loot, or purchased. Depending on the backpack equipped, players can expand their inventory all the way up to 96 slots.

For anyone who regularly returns from a POI wondering which piece of loot needs to be sacrificed, this could be one of the most useful inventory changes in quite some time.

A New 8×6 Inventory Grid

V3.3.0 changes the standard player inventory to a new 8×6 grid.

That gives players a total of 48 inventory slots, consisting of four rows that can be used freely and another two rows that cause encumbrance.

Interestingly, the new layout technically gives players more space even before a backpack enters the equation. The previous 9×5 inventory contained 45 slots, meaning the new standard inventory provides three additional slots.

The bigger change comes from the new backpack equipment system.

Backpacks Can Increase Inventory to 96 Slots

Backpacks will now be available in three different sizes:

  • Small
  • Medium
  • Large

Each backpack size also comes with six quality levels, giving players another item category to hunt for and upgrade throughout a playthrough.

A new dedicated Backpack equipment slot has been added. Equipping a backpack expands the player’s available encumbrance slots, with the largest configurations reaching an enormous 8×12 inventory grid containing 96 slots.

That potentially doubles the space available compared with the new standard 48-slot inventory.

The additional slots aren’t completely free, however. They count as encumbered slots until players deal with the associated penalties.

The Pack Mule perk and Armor Pocket Mods can remove that encumbrance, making character progression particularly important for players who want to turn their survivor into a walking storage container.

Bigger Backpacks Can Be Crafted, Looted or Bought

Players won’t be restricted to a single method of obtaining the new backpacks.

Backpacks can be crafted, discovered while looting, or purchased, allowing the system to fit naturally into different playstyles. Players focused on scavenging may stumble across an upgrade during exploration, while others can work toward crafting or simply purchase one when the opportunity appears.

With multiple sizes and six quality levels available for each, finding a better backpack could become another meaningful part of progression.

V3.3.0 Also Includes Several Technical Improvements

The backpack system is the headline addition, but V3.3.0 contains several other changes.

Prefab Editor users now have access to multiple toolbelt pages. A new toolbelt XML also allows the number of slots, rows, and pages to be defined through data.

Prefab cell data has been optimized to use native memory, while rancher footstep sound effects have been updated so they sound like the character is actually wearing footwear rather than walking barefoot.

The developers have also worked on cases where players could become stuck during loading or respawning. Bug reporting for loading-screen problems has been improved, while several respawn conditions now use timeouts to prevent potential soft locks.

For modders, ItemActionRanged.TryExecuteAction has been switched to virtual to help maintain mod compatibility.

Several Inventory and Equipment Bugs Have Been Fixed

Considering the scale of the inventory changes, V3.3.0 also tackles several related bugs.

Item backgrounds should no longer flicker when items are moved into storage. Moving inventory stacks will also stop incorrectly playing both the pickup and placement sound effects.

Workstations now properly update their prompts when items are ready to collect.

A more serious equipment duplication issue has also been addressed. Using the Equipment option for the “drop on death” setting should no longer cause equipment to duplicate when a player dies.

Dedicated servers have received a vehicle fix as well. Vehicles will once again correctly check whether their inventory contains items before allowing players to pick them up.

Weapon and World Fixes Included

Dying while reloading should no longer leave a weapon in a broken state.

The update also fixes a rare potential deadlock involving MultiBlocks positioned across chunk boundaries. This could occur when a MultiBlock was placed, removed, or updated while the save system was processing culled chunks.

A possible edge-case exception within RegionFileManager has also been fixed.

V3.3.0 Still Has Several Known Issues

As with many major updates, V3.3.0 isn’t completely problem-free.

The current known issues include a possible null reference exception while generating chunk decorations in new games. The Euthanizer perk can also trigger without actually working, while item sell quantities may sometimes display incorrectly.

Players currently cannot consume items directly from a Campfire and must transfer them into their backpack first.

Mac players should also be aware of two language-related problems. Clients using French may be unable to join peer-to-peer games or servers. Changing language settings within macOS can also cause the game to freeze and throw an exception, requiring a forced shutdown.

Another issue prevents players from selling the tenth item on their Hotbar.

Finally, switching to bows, crossbows, or knuckle weapons in third-person before moving back into first-person can cause the equipped item to float in front of the player.

Fortunately, there is a temporary workaround: change the active toolbelt slot while in first-person.

Loot Runs Are About to Get Much Bigger

The Bigger Backpack system could have a substantial effect on normal 7 Days to Die progression.

Inventory space has always forced players to make decisions during longer scavenging trips. More capacity won’t completely eliminate encumbrance management, but a potential 96-slot inventory gives dedicated looters considerably more breathing room.

Combined with Pack Mule and Armor Pocket Mods, survivors will now have more options for building characters around carrying capacity rather than constantly abandoning useful materials.

And yes, this probably means you’ll carry twice as much junk back to base before realizing you still forgot the one item you actually went looking for.