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Ananta Gets Release Date as Anime GTA Shows Off Its Massive Open World

Ananta returned to the spotlight during Gamescom Opening Night Live 2026, bringing with it a new trailer, a release date, and a much closer look at the ambitious open-world game. Often described as an “anime GTA,” the free-to-play title continues to embrace that comparison with chaotic action, urban exploration, vehicles, and plenty of opportunities to cause trouble.

The latest trailer also revealed more of the two cities players will be able to explore. While Ananta has already attracted attention for its massive urban environments, the new footage makes it clear that the developers want each location to offer more than just a backdrop for missions.

Ananta Shows Off Its Two Open-World Cities

A major focus of the Gamescom trailer was the game’s two distinct cities. Players will travel between these locations while investigating the strange events and mysteries surrounding Ananta‘s world.

The trailer showed busy streets, towering buildings, vehicles, combat encounters, and several different ways to move around the environment. Rather than sticking to traditional open-world traversal, Ananta mixes driving and movement on foot with much more exaggerated ways of getting around.

That approach has been one of the biggest reasons the game continues to draw comparisons with both Grand Theft Auto and Marvel’s Spider-Man. The open-world structure and urban chaos feel heavily inspired by GTA, while some of its fast traversal mechanics allow players to move through the city in ways that look closer to a superhero game.

Of course, everything comes wrapped in a colorful anime-inspired presentation.

From Project Mugen to Ananta

The game originally appeared at Gamescom 2023 under the name Project Mugen. Its initial reveal quickly caught the attention of players thanks to its unusual combination of anime characters and a large modern open world.

The project later resurfaced under its current name, Ananta, with its developers gradually showing more of what players can expect.

Those newer trailers have pushed the game even further toward the “anime GTA” description. Cars, city streets, police encounters, combat, minigames, exploration, and increasingly ridiculous situations all appear to be part of the experience.

Rather than simply creating an anime-themed city, Ananta appears determined to give players a large playground where they can interact with the world in numerous ways.

The New Trailer Embraces the Chaos

The Gamescom 2026 footage continued that trend.

Gameplay shown during the trailer jumps between exploration, action sequences and some particularly over-the-top moments. There is a deliberate sense of chaos running through the game, with Ananta seemingly happy to move between serious story moments and ridiculous open-world situations.

That could become one of its strongest selling points.

Open-world games often live or die based on how interesting their environments remain after players have finished the main story. Giving players vehicles, traversal abilities, activities and unpredictable ways to interact with the world could help Ananta avoid becoming another visually impressive city with little reason to explore it.

The presence of two separate cities could also give the game considerably more variety, assuming both locations offer their own activities, environments and gameplay opportunities.

Ananta Finally Has a Release Date

More importantly, the Gamescom appearance finally gave players what they have been waiting for: a release date.

After years of trailers, its original Project Mugen reveal and the eventual transition to Ananta, the game is now moving much closer to actually reaching players.

That announcement removes one of the biggest questions surrounding the project. Ananta has generated plenty of attention through its trailers, but the lack of a firm launch window had made it difficult to judge how far along development really was.

With a release date now established, attention will likely shift toward the game’s progression systems, monetization and how much freedom its open world genuinely provides.

The Free-to-Play Model Will Be Important

One major question still hanging over Ananta is how its free-to-play structure will work.

The game is presenting itself as a huge open-world adventure with multiple playable characters and two cities to explore. How progression, characters and additional content are monetized could therefore have a major influence on its reception.

There is clearly an audience interested in what Ananta is attempting. The combination of anime visuals, GTA-style open-world freedom and superhero-like traversal gives it an identity that immediately stands out.

Now it needs to prove that the actual game can live up to the spectacle shown in its trailers.

After first appearing as Project Mugen three years ago, Ananta is finally approaching the point where players will be able to find out for themselves.