Pickaxes, rocks, upgrades and an unhealthy desire to watch numbers keep going up. Pickochet takes a simple mining concept and turns it into an addictive progression game that is surprisingly difficult to put down.
The concept doesn’t need an enormous explanation. You throw pickaxes, watch them ricochet around the screen and destroy everything unfortunate enough to get in their way. From there, you earn resources, buy upgrades and gradually become far more efficient.
It sounds simple because it is. However, that simplicity is also one of Pickochet’s greatest strengths.
Simple Gameplay That Quickly Hooks You
Pickochet doesn’t waste much time before getting into its main gameplay loop. You start mining, earn resources and begin improving your capabilities almost immediately.
As you progress, more upgrades and abilities become available. Automation also starts playing a bigger role, which means the game gradually changes from actively managing everything yourself into watching an increasingly powerful mining operation come together.
More importantly, progression feels satisfying.
There is almost always something else to work towards. Whether that’s another upgrade, a new ability or simply improving your mining efficiency, Pickochet keeps giving you small objectives that encourage you to continue.
That classic “just one more upgrade” mentality kicks in surprisingly quickly.
Watching Pickaxes Fly Everywhere Is Weirdly Satisfying
The ricochet mechanic gives Pickochet considerably more personality than a traditional incremental game.
Instead of simply clicking on rocks until numbers increase, pickaxes bounce around the mining area and smash through resources. Once several things start happening simultaneously, the screen can become wonderfully chaotic.
It also makes upgrades feel more meaningful.
You don’t just see a number becoming larger in a menu. In many cases, you can actually see your increased power reflected in how quickly everything gets destroyed.
Consequently, progression feels much more noticeable.
You Can Play at Your Own Pace
Another strength is that Pickochet doesn’t demand constant attention.
You can actively interact with the game and optimize your progression, but automation eventually allows things to continue without requiring you to micromanage every second.
Because of this, Pickochet works equally well as something you actively play or something you occasionally check while doing something else.
The relatively straightforward mechanics also make it incredibly easy to return after taking a break. There isn’t an enormous list of complicated systems that you need to relearn.
You simply return and continue smashing rocks.
The GUI Needed More Love
Unfortunately, there is one area where Pickochet left us disappointed: the graphical user interface.
A game’s GUI is one of the most important elements players interact with. Menus, upgrades, buttons and progression screens aren’t simply tools sitting on top of the game. They are something players repeatedly see and use throughout their entire playthrough.
Because of that, a good interface needs more than functionality.
It needs personality.
Think about visiting Santa Claus for the first time as a kid. You don’t want to walk into an empty office and find Santa sitting behind a desk under fluorescent lighting. Technically, Santa is still there, but the magic surrounding that first encounter has disappeared.
A game’s interface isn’t that different.
Opening an upgrade menu for the first time should spark curiosity. Buttons should feel satisfying to interact with, while progression screens should make you want to discover what comes next.
Pickochet’s interface does its job, but it rarely creates that feeling.
The functionality is there. However, visually, it feels somewhat basic compared with the personality found in the actual gameplay.
That’s particularly unfortunate because players spend so much time interacting with it.
A stronger visual identity, more satisfying feedback and additional polish could make the GUI feel like a genuine extension of Pickochet rather than simply the system used to control it.
Thankfully, It Doesn’t Ruin the Experience
While the GUI was our biggest disappointment, it never became serious enough to undermine the game itself.
Everything remains understandable and functional. More importantly, the core gameplay loop continues to carry the experience.
Mining feels satisfying, upgrades provide noticeable improvements and the ricochet system gives Pickochet its own identity.
There’s also something strangely relaxing about watching increasingly powerful pickaxes obliterate an entire mining area.
Sometimes a game doesn’t need an enormous story, cinematic presentation or hundreds of hours of content.
Sometimes you just want to destroy rocks.
Pickochet understands that remarkably well.
Pickochet Review Verdict
Pickochet is a simple idea executed extremely well.
Its combination of incremental progression, upgrades, automation and ricocheting pickaxes creates an addictive gameplay loop that constantly gives you another reason to continue.
The GUI is easily the weakest part of the experience. It works, but considering how frequently players interact with it, we would have loved to see considerably more personality and visual polish.
Fortunately, that’s a relatively small complaint surrounding an otherwise enjoyable game.
Pickochet knows exactly what it wants to be and doesn’t unnecessarily complicate the formula.
Throw pickaxes.
Destroy rocks.
Get stronger.
Repeat.
And somehow, that’s incredibly satisfying.
Pros
- Addictive and satisfying progression loop
- Ricocheting pickaxes make mining surprisingly entertaining
- Upgrades provide noticeable improvements
- Automation complements the gameplay well
- Easy to understand and jump into
- Allows players to progress at their own pace
Cons
- GUI feels basic compared with the gameplay
- Interface could use considerably more personality and polish
- Some menus lack that exciting sense of discovery
Final Score: 4.5/5
Pickochet delivers an addictive mining experience built around a wonderfully simple concept. The GUI could use some extra magic, but once those pickaxes start flying, it’s remarkably difficult to stop.

